A Nautical World for Tabletop Roleplaying
Coming soon to Kickstarter
Coming soon to Kickstarter
The World of Waldrimor
Welcome to Waldrimor, a world rich in history, culture, and diversity.
This setting explores a post-post-apocalyptic world where civilisation is once again thriving, long after being destroyed by a cataclysmic rise in sea level known as the Drowning.
Waldrimor is home to many isolated regions and subcontinents, each with its own unique culture and history, forged through adversity during the times of strife that followed the Drowning.
Plagued by monstrous creatures, ethereal torments, and feral spirits, the oceans of Waldrimor are impassable for all but the bravest adventurers.
Here, there be dragons.
Literally.
What Makes Waldrimor Different?
Waldrimor distinguishes itself from the typical high-fantasy setting in a few different ways: its nautical focus, its take on divine entities, and its homebrew-proof canon.
A Sailor’s Life For Me.
Wayward Mind’s Nautical Ruleset has been written specifically for parties to embark on immersive adventures at sea. Players and Dungeon Masters can expect boundless exploration and grand encounters on the high seas. There are rules for managing ships and crew, exploring the world with Hexploration, and to run naval encounters between ships or sea-monsters.
Dynamic Divinity
There are no eternal or all-powerful Gods in Waldrimor, though the countless natural incorporeal spirits can grow from harmless tree or river spirits to become God-like entities. Pantheons differ between lands, and change as Great Spirits are struck down and replaced by new spirits wishing to take up the mantel.
Unbreakable Canon
Waldrimor’s regions are, for the most part, completely isolated from each other by the hazards of the open ocean. If you wish to create your own lands, seas, spirits or species within Waldrimor, you don't need to worry about breaking canon. This world is vast - there will always be place for new and diverse regions.
